#27
Wednesday! 1/2 Day!
11/27/13
Today's Schedule:
P1: 7:50-8:15
P2: 8:20-8:44
P3: 8:49-9:13
P4: 9:18-9:42
P5: 9:47-10:11
P6: 10:16-10:40
-Daily Drawing: "What I'm thankful for"
-Coloring pages
HAPPY THANKSGIVING!
Wednesday, November 27, 2013
Monday, November 25, 2013
#26 Monday 11/25/13
#26
A-Day
Monday
11/25/2013
-Clean up desks
-New seating
-Daily Drawing: Turkey or Tofurkey
-Work day: Oil Pastel projects
Wednesday: Y-day
A-Day
Monday
11/25/2013
-Clean up desks
-New seating
-Daily Drawing: Turkey or Tofurkey
-Work day: Oil Pastel projects
Wednesday: Y-day
Friday, November 22, 2013
#25 Friday 11/22/13
#25
IT'S FRIDAAAAY!!!
11/22/13
-Daily Drawing: chicken
-Georgia Okeefe Video
-Project Discussion
-Common assessment for RPM Projects
-Work Day
IT'S FRIDAAAAY!!!
11/22/13
-Daily Drawing: chicken
-Georgia Okeefe Video
-Project Discussion
-Common assessment for RPM Projects
-Work Day
Wednesday, November 20, 2013
#24 Wednesday 11/20/13
#24
Wednesday November 20
A-Day
-Daily Drawing: Superhero
-Principle of Design: Unity
-New Assessment Practice
-The next project overview!
-Finish RPM Project.
Wednesday November 20
A-Day
-Daily Drawing: Superhero
-Principle of Design: Unity
-New Assessment Practice
-The next project overview!
-Finish RPM Project.
Monday, November 18, 2013
#23 Monday 11/18/13
#23
Monday 11/18/13
A-Day
-Daily Drawing: furniture
-"RPM" project:
Instructions:
Option 1: Emphasize an object you see in the paint splatters using rhythm and movement.
Option 2: Using repeating lines show movement and rhythm.
50pts
Monday 11/18/13
A-Day
-Daily Drawing: furniture
-"RPM" project:
Instructions:
Option 1: Emphasize an object you see in the paint splatters using rhythm and movement.
Option 2: Using repeating lines show movement and rhythm.
50pts
Principles of Design: Unity
Unity:
This principle of design allows the viewer to see a combo of elements, principles, and media as a whole.
Unity is created by harmony, simplicity, repetition, proximity, and continuation.
Unity can be shown with a theme.
Unity uses elements to connect you to a picture.
-Unity as explained by John Lovett
This principle of design allows the viewer to see a combo of elements, principles, and media as a whole.
Unity is created by harmony, simplicity, repetition, proximity, and continuation.
Unity can be shown with a theme.
Unity uses elements to connect you to a picture.
-Unity as explained by John Lovett
Friday, November 15, 2013
Principles of Design: Movement
Movement
This principle of design deals with the illusion of action or physical change in position.
Artists often use visual movement to control the way a viewer looks at a work of art.
This principle of design deals with the illusion of action or physical change in position.
Artists often use visual movement to control the way a viewer looks at a work of art.
#22 Friday 11/15/13
#22
Friday 11/15/13
-Daily Drawing
-Principles of design: pattern, rhythm, emphasis, and movement.
-"RPM" activity
Friday 11/15/13
-Daily Drawing
-Principles of design: pattern, rhythm, emphasis, and movement.
-"RPM" activity
Principle of Design: Rhythm
Rhythm
Rhythm repeats Elements to create the illusion of movement.
Visual rhythm is perceived through the eyes and is created by repeating positive spaces separated by negative spaces, repeating colors and or shapes.
5 types of rhythm:
random
regular
alternating
flowing
progressive
Rhythm repeats Elements to create the illusion of movement.
Visual rhythm is perceived through the eyes and is created by repeating positive spaces separated by negative spaces, repeating colors and or shapes.
5 types of rhythm:
random
regular
alternating
flowing
progressive
Principle of Design: Emphasis
Emphasis
Emphasis stresses one element or area to attract attention. It is about difference but difference in one area.
Emphasis can be created by using contrast. Emphasis creates dominant and subordinate areas.
Emphasis stresses one element or area to attract attention. It is about difference but difference in one area.
Emphasis can be created by using contrast. Emphasis creates dominant and subordinate areas.
Principle of Design: Pattern
Pattern:
The principle of pattern is a 2 dimensional (2D) decorative visual repetition. A pattern has no movement and may or may not have rhythm.
A pattern is predictable like
(Wall paper, checkerboard, polka-dots)
The principle of pattern is a 2 dimensional (2D) decorative visual repetition. A pattern has no movement and may or may not have rhythm.
A pattern is predictable like
(Wall paper, checkerboard, polka-dots)
Wednesday, November 13, 2013
#21 Wednesday 11/13/13
#21
Wednesday
11/13/13
A Day
-Warm up
-Daily Drawing
-Work Day
Finished with Cubeecrafts:
Shrinky dink for extra credit
Wednesday
11/13/13
A Day
-Warm up
-Daily Drawing
-Work Day
Finished with Cubeecrafts:
Shrinky dink for extra credit
Friday, November 8, 2013
#20 11/8/13
#20
11/8/13
Cubeecrafts are due today!!!
-Daily Drawings
-Principle of Design: Contrast
-Oil Pastels & Techniques
-Work day
11/8/13
Cubeecrafts are due today!!!
-Daily Drawings
-Principle of Design: Contrast
-Oil Pastels & Techniques
-Work day
Principle of Design: Contrast
Contrast
This principle of design shows opposing properties within various elements.
For example:
rough vs. smooth texture
dark vs. light value
big vs. small
This principle of design shows opposing properties within various elements.
For example:
rough vs. smooth texture
dark vs. light value
big vs. small
Wednesday, November 6, 2013
#19 Wednesday 11/6/13
#19
Wednesday 11/06/13
Cubeecrafts due Friday!!!
-Principle of Design: Balance
-Skulls!
-Daily Drawing: Campfire
-Work day
Wednesday 11/06/13
Cubeecrafts due Friday!!!
-Principle of Design: Balance
-Skulls!
-Daily Drawing: Campfire
-Work day
Principle of Design: Balance
Balance:
Balance is the Principle of design that deals with arranging the visual elements in a piece of artwork equally.
If it is balanced the viewer feels the elements have been arranged in a satisfying way. Visual imbalance makes the viewer want to rearrange things.
Types of Balance:
Formal= symmetrical
Informal= asymmetrical
Balance is the Principle of design that deals with arranging the visual elements in a piece of artwork equally.
If it is balanced the viewer feels the elements have been arranged in a satisfying way. Visual imbalance makes the viewer want to rearrange things.
Types of Balance:
Formal= symmetrical
Informal= asymmetrical
Monday, November 4, 2013
#18 Monday 11/04/13
#18
November 4th, 2013
C-Day
-Announcements:
Turn in your Visual Journals today for Journal check: 50pts
Wednesday start new unit: Oil Pastels, skulls, and O'Keeffe.
Cubeecrafts DUE FRIDAY 11/8/13
-Daily Drawing: camels
-Element of Art: Texture
-Work day Cubeecrafts!
November 4th, 2013
C-Day
-Announcements:
Turn in your Visual Journals today for Journal check: 50pts
Wednesday start new unit: Oil Pastels, skulls, and O'Keeffe.
Cubeecrafts DUE FRIDAY 11/8/13
-Daily Drawing: camels
-Element of Art: Texture
-Work day Cubeecrafts!
Element of Art: Texture
Texture:
Texture refers to how things feel or how they look like they might feel on the surface.
Texture is perceived by sight and touch.
Objects can have rough or smooth textures.
They can also have matte or glossy surfaces
Fuzzy or soft texture
Smooth and glossy
Texture refers to how things feel or how they look like they might feel on the surface.
Texture is perceived by sight and touch.
Objects can have rough or smooth textures.
They can also have matte or glossy surfaces
Fuzzy or soft texture
Smooth and glossy
Draw or paste in your own example of texture.
Friday, November 1, 2013
Journal Check
Here's what I'm checking on Monday for Journal Checks:
1. Calendar Entries (17)
2. Daily Drawings (at least 10)
3. Elements of Art (6)
1. Calendar Entries (17)
2. Daily Drawings (at least 10)
3. Elements of Art (6)
#17 Friday 11/01/13
#17 Friday 11/01/13
-Warm up Line
-Element of Art: Space
-Work day: Cubeecrafts (due Friday Nov 8th)
-Warm up Line
-Element of Art: Space
-Work day: Cubeecrafts (due Friday Nov 8th)
Element of Art: Space
Space
Space refers to the emptiness or area between, around, above, below, or within objects. Shapes and forms are defined by space around and within them.
3 ways to show space are:
Overlapping
Between
Perspective
Overlap: it gives the illusion that an object is behind another object creating depth.
Scooby and Shaggy are overlapping the lettering so it gives the illusion that they are in front of the lettering.
Velma, Freddy, and Daphne are covered by the lettering giving the illusion that they are behind the lettering.
There is obvious space between the characters Finn and Jake (the dog) this gives an illusion that they are standing next too each other on the same plane.
<<< Everything in the picture appears to get smaller as your eyes go further into the picture. Objects and things get smaller into the distance and things in the foreground are larger.
Space refers to the emptiness or area between, around, above, below, or within objects. Shapes and forms are defined by space around and within them.
3 ways to show space are:
Overlapping
Between
Perspective
Overlap: it gives the illusion that an object is behind another object creating depth.
Scooby and Shaggy are overlapping the lettering so it gives the illusion that they are in front of the lettering.
Velma, Freddy, and Daphne are covered by the lettering giving the illusion that they are behind the lettering.
There is obvious space between the characters Finn and Jake (the dog) this gives an illusion that they are standing next too each other on the same plane.
<<< Everything in the picture appears to get smaller as your eyes go further into the picture. Objects and things get smaller into the distance and things in the foreground are larger.
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